Thanks for your feedback and you are saying a very good point. And if plug in need to use the default path of "3DC2Blender/ApplinkObjects" I request to add option which can change ApplinkObjects directory from UI, as future up-date I assume I may only need to edit some file path, but I afraid, break current status. I can copy and paste textures then set path again in blender shader node editor, but I prefer to set path for export and import as I like with plug in, because I often need to clean up my C dds drive, then I hope to store textures not in C drive. eg, I hope to move " "3DC2Blender/ApplinkObjects" under another drive. and my "Exchange" directory are located there.īut 3d coat and blender use "3DC2Blender/ApplinkObjects" directory for applink (default my document path of C drive) and it not change by "COAT_FILES_PATH" I have set 3d coat, custom document directory (user files for 3d coat) in different drive already. Then do you know correct way to set "3DC2Blender" directory, as in another drive? Hi thanks Haikalle after understand usage, it works well for me (though I mainly try to paint mesh from blender scene then return it to blender with adjusting UV etc in 3d coat) (then if this plug in use blender FBX exporter, I think there may be case, it remain some bugs, I everyday find some kind of bugs about 2.8 ,(complied build from git,) (so in 3d coat front camera, it looks left side) maybe it caused by FBX export setting? Then loaded monkey face usually look -X axis direction. after transfer I set 3d coat import setting like that, (it is most of case my default,) Z up cordinate, it is default, then right to left =X axis, front to back = Y axis. If so I seems not clear what setting is best, (so when I use this plug in I do not touch any setting about axis, then in blender I usually see Then I do not know if I need to setting about Z-up thing, of course if I export obj, I usually set plug in, so this plug in may use FBX exporter setting of blender? I really apreciate all your efforts as same as other plug in vendor what I can do is only reporting something what I found only, though I tried to check python code, Hi haikalle at first I hoped to say you tahnks thanks thanks (I understand there are many user who offer those plug in as free, and we can use them If My setting is wrong, or I need another file in 3DC2Blender folda? if I need how I can return it? Untill you offer new app link, I happend to delete 3DC2Blender directory before, then I re-install 3d coat several times,īut it can not return the directory, then I manually put directory and "Exchange_folder.txt " like that,Īnd I see, "Exchange_folder.txt " and ApplinkObjects update, when I click transfer. (I click 2 times, transfer button, then it show 2 FBX I think,)Ĭ:\Users\TAKE\Documents\3DC2Blender\ApplinkObjects\3DC001.fbxĪnd coat3d_exe.txt discribe, the 3d coat path, (what I currently run,and I set so in blender UI)Ĭ:\myprograms\3D-Coat-V4.8.25\3D-CoatGL64C.exe When I click transfer, both file are up-dated, and I can see FBX name in import txt. (no paint object)Īnd, I can see setting file coat3D_exe.txt, and import.txt in my documents/3d-caotV48/Exchange, I try ,run 3d coat, after I "transfer" mesh from blender, about that case 3d coat just show,start up menu. "FBX export preare, and FBX export fetch, then export finished."īut my running 3d coat (Open GL) nothing happen. I could see your plug in export FBX in console. My add on setting is like this pic, I set "Per pixel painting" (So I hope to export cube to paint room with UV) and main action (transfer, up-date)Ģ I run 3d coat 4.8.25 (and set it as paint room) too.ģ I load cube in blender 2.8. Thanks kind words I report all steps what I tried,ġ 3d coat plug in is activated in blender 2.8.
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